
LEVEL DESIGN
[BLOCKS]
Fragments blocks is a level where it acts as a Lobby for players. It expands with Player's progress in game.
It contains save ports, reveals next levels, and shows player progress, it gives a roadmap of the overall game.
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When Player finishes a level, and teleport back to Lobby [blocks] a new block will be revealed and connected with pathway / bridge.
This new block can be used to load next level.

Just a overview of a simple block in Fragments. Where it contains a save port, teleport and sometimes elevator. Its a multilevel system so there is different levels.
All the game progress and features are stored within that block. All the blocks are chained together with bridges / pathways in-between. Which player is free to go back or continue where they left.

Good Example where Player revealed a new block and its connected with bridge / pathway. All these blocks will be connected to each other and it will reveal a map in lobby and draw give an overview of multiverse system.

These Blocks confirm that a level has been completed.
TIME-DILATION
As long as it's not absolutely necessary, it is not recommended to visit Fragments Blocks before finishing a level.
Otherwise, a player will experience rapid aging, and it will get harder to progress in-game.

We can see in this example that a pathway / bridge is opened for another chapter in game, and inventory port where Player can access to their inventory.

☝️ Fragments blocks gives a review of levels overall. Which shows the moons, gives access to specific levels, allows players to use quantum entanglement devices to travel to the mysterious moon(s) of fragments.

One of the block with a save platform + pathway to next block. ☝️