
LEVEL DESIGN
multi-level altitudes OF FRAGMENTS
Fragments persistent world, which continues to exist and evolve while the player is offline and away from the game. This allows us to have elements that are time dependent (like Functional-NFTs) and create separate economics in the game.
Fragments persistent world allows it to expand and include mods for the game easily.
Fragments levels can be explored in horizontal and vertical space.
Horizontal space consists of landscapes, and vertical space consists of procedurally generated Structures.
Gameplay always Progress Vertically;
But it needs to be explored and discovered Horizontally to be able to progress in vertical space.
This approach gives the player more freedom to explore the multiverse system of Fragments and creates an opportunity to craft the story in a semi-linear fashion.

in-game graphics
Maps are made of cubical primitives with brutalist structures floating in space. They contain other complex structures inside, which are connected to their moon. You can notice here that map size sometimes can be immensely vast with multiple structures.

in-game graphics
Blocks > Structures > Elevators > Terminals > Moons
ELEVATORS + AIR TAXIs
AIR TAXI(s) :
Allows players to travel between levels. Taxis need a docking port (Terminus) to be able to function. Terminus can be found in various locations.

in-game graphics
ELEVATORS
Elevators allows players to travel on Brutalist Structures. Elevators can reach up to Karman Line (Boundary between Atmosphere and Space)
Elevators come in various types;
1) Internally Activated Elevators ( elevator activated by using the buttons inside)
2) Externally Activated Elevators (It gets triggered by an external device)
3) Locked Elevators (Needs a cartridge key to unlock)
4) Activated with the weight of the rider (Functions when the player gets on it)
MOON(s)
Another example of Vertical and Horizontal Directions on a single Structure, which is connected to its Moon
“Level has multilevel altitude.”

in-game graphics
SPACE + TIME
Quantum Entanglement Devices Are built on the Karman Line (Edge of space) and can only be reached using elevators.

in-game graphics


Time-Dilation
Cubical Structures usually have moon(s), which can be reached by
teleporting matter into the moon's surface.
This is done by using Quantum Entanglement devices.
◾
But this technology comes with Time-Dilation effects and should be used carefully. Otherwise, aging is inevitable.
KARMAN STATION
Space Elevators can only climb up to Karman Line, and it connects with Karman Stations. These stations can be big as cities, or some can be a single room / capsule in middle of space. Most of the stations are still in function, but some of them are already collapsed or deserted.

concept by John Berkey which gave me huge inspiration for Karman stations !!

artwork by lebbeus_woods

artwork by John Berkey
Example of Micro Karman station.
Stations are sometimes huge but sometimes a small room. Never underestimate a simple room, though. There might be rare/unique items.

